Dr Jason Fox is a motivation strategy and design expert who shows forward thinking leaders how to influence work culture, drive progress and build for the future of work.
A big part of Jason's work involves unpacking the latest trends and developments in work culture and gamification - removing the hype and adding the science to make work work.
His adventures include working with the senior leaders of multinational organisations (to rethink leadership and culture) and the leaders of multi-million dollar projects (to make strategy happen).
Such clients include the likes of Fortune 500 companies like PepsiCo and other multinationals like McDonalds, Toyota, Microsoft, Gartner, Beam Suntory and Sony, through to companies like Suncorp, Optus, Telstra, Sydney Water, AMP, and The International Institute for Research.
Jason is the director of The Future of Leadership Melbourne, the founding director of Clever Happenings and a global ambassador for the ideas execution conference 99U. He is also the bestselling author of The Game Changer and How to Lead a Quest, and his research has been featured in the likes of Smart Company, Business Review Weekly and The Australian Financial Review.
When not liberating the world from poorly designed processes and work, Jason enjoys partaking in extreme sports like reading, coffee snobbery and fruit ninja.
Jason Fox travels from Victoria Australia
- Game On! (Ideas Execution)
- Motivation and the Future of Work
- Lift Your Game
- How to Go On a Quest
- The Science of Gamification
- Level Up! (Productivity and Motivation)
- The Game Changer (Organisational Innovation)
- What now? (Pre-Event Workshop)
- Charming the Gatekeeper (Mid-Event Workshop)
- Now What? (Post-Event Workshop)
- Content Conceptualising (aka Conference Doodling)
- Conference Gamestorm!
- Making Clever Happen
Topic SynopsesKeynote Presentations
Game On! (Ideas Execution)... crafting the games that make ideas work.
Conferences, meetings and events are fantastic - you get a whole bunch of clever people into the one room, mixing about and immersed in new thinking. The ideas your events generate can be priceless – but the real test is what actually happens as a result of your event. Rather than simply having everyone return to their bursting inboxes and carry on with business as usual, Game On! will arm your delegates with the tools and gameful savvy to execute their ideas and make clever happen. This amps up the return on investment for everyone, and ensures your event actually makes a difference. Ideal for anyone looking to make ideas happen as a result of their event. This keynote can be tailored for the opening or close of your event, ensuring your delegates are primed to take action on their ideas.
Level Up! (Productivity and Motivation)... get addicted to your own progress and development.
It's one thing to get people inspired about a new idea, but as Edison once said: 'Genius is 1% inspiration, 99% perspiration.' Staying engaged throughout the 99% bit is the key to all progress and development. Yet right now (this very minute) hundreds of millions of intelligent adults are playing online video games with a level of focused, creative engagement that we do not see at work. Level uUp! will flip this, showing your delegates how to apply game design elements to build and maintain the motivation to do brilliant work. If you're thinking about getting a 'motivational speaker', get this one instead. Your people will learn how to lift their game and sustain high levels of motivation (in a freshly unconventional yet brilliantly effective way).
The Game Changer (Organisational Innovation)... igniting massive innovation.
Filling the gap between brainstorms and business results is a tough game, particularly when the status quo is so comfortable. You have established, tried and tested ways of doing things – yet these systems may be the very things getting in your way. The Game Changer is a totally tailored presentation that will show visionary leaders how game design can help them to achieve their business goals. You will benefit from fresh insight into what related industries are doing, and how you can do it better. If you want to enhance your customer journey or rework your business systems so that everything works better, than this keynote presentation is your ideal choice. Here, you will learn how to gamefully accelerate innovation.
Breakouts and Workshops
To compliment his intense keynote learning experiences, Dr Jason Fox also provides interactive breakouts and workshops to enhance your event.
What now? (Pre-Event Workshop)... where Jason gets your delegates ready for your event.
You can have the best speakers and new information on offer, but if your delegates are still stuck in 'work-mode', they'll miss the opportunities presented by your event. The What now? pre-conference workshop helps delegates get clear upon their objectives. This helps them to establish an active filter – preventing information overload and conference fatigue, while enhancing the likelihood that they’ll recognise clever ideas. Furthermore, your delegates will be trained in the art and science of capturing action steps – ensuring that they leave your event with more than just hype.
Charming the Gatekeeper (Mid-Event Workshop)... where Jason shows your delegates how to turn idea-blockers into advocates.
The biggest thing to stop awesome ideas? Other people. Be it from fear, cynicism or an infatuation with the status quo, other people will inevitably stand between you and the implementation of your ideas. There’' a game at play, and typically you'd have just three choices: ignore them, fight them, or give up on your idea. No longer! Charming the Gatekeeper presents a a new option - enrol them. This topic will give your delegates the communication-pitch savvy they need to turn opponents into the very champions of their ideas.
Now What? (Post-Event Workshop)... where Jason gets your delegates crafting a game plan to make their ideas happen.
You've just had an amazing event - are your delegates ready to make a difference? New ideas are fragile things, and when your delegates get back to their bursting inboxes and overdue reports at work, there’s a good chance that the magic of your event will just die, or that their best ideas will get torn apart in endless 'yeah, but' meetings. This post-event workshop will create a space for your delegates to gather their action-steps and sharpen their new ideas into something real. They’ll future-pace the evolution and implementation of their ideas, and leave with an execution game plan to make it happen.
Content Conceptualising (aka Conference Doodling)... where Jason create a take-home set of dynamic visual notes for all delegates.
As your official conference doodler, Jason will attend each and every plenary session, visually tracking and capturing auditory content from your speakers. This will then be finessed into a set of illustrated PDF slides, ready for you to email to all delegates the day after your event, so that everyone gets it… ensuring that your conference message sticks. The legacy-piece created through this service will also better equip your delegates to take action on their ideas after the event, and may also serve to further promote your future events.
Conference Gamestorm!... an unforgettable conference experience that’ll have your delegates immersed in the power of gameful design and productive play.
It's one thing to talk about how the interplay of goals, rules and feedback can be used to create games that generate massive results... it's quite another to have your people immersed and experiencing this power through game-play! A conference gamestorm is a totally tailored conference experience that'll get your people playing a mix of progressive, competitive, explorative and collaborative games. At each iteration, we’ll unpack the core motivational dynamics and behavioural psychology at play, arming your delegates with newfound savvy to get your organisation playing a better game. Think buzzword charades and cross-functional business process pictionary, competitive on-stage Fruit Ninja, live action customer role-plays, collaborative Angry Birds and, possibly, onstage executive xbox kinect dance offs. It's madness, and will make for an insanely good reference point for any future efforts in change management. If you are looking for a completely compelling, unconventional and refreshing way nail your conference theme and objectives, a Conference Gamestorm is your ticket.
Making Clever Happen
This keynote will get your people leaning into the challenge of making new strategy happen. What if everything you knew about motivation was wrong? Well, it's not that bad — but the world of motivation is rife with fluff, folklore and fist pumping rah-rah, or stale old management practices that work fine for formulaic work, but are terrible for pioneering work. And pioneering work is exactly the type of work we need people to do more of.
But ahoy! In this refreshing, pragmatic and yet thoroughly enlightening keynote, Dr Fox will unpack frontier research in motivation design. Your participants will leave the event with more than just new ideas — they’ll leave with a bit of a game plan, and the savvy to make progress happen.
Discover the #1 breakthrough motivation idea from the Harvard
Business Review (it's not what you might think); learn why SMART goal setting kills creativity and innovation (and
what you can do about it); learn how to motivate your people to progress through doubt,
uncertainty and change (without using incentives or rewards).
This is by far Jason's most popular keynote topic, and can serve the bigger strategy of your event
oh so brilliantly.
Motivation and the Future of Work
This stimulating keynote will get your people rethinking (and rebuilding) the way we work. Robot unicorns, hoverboards and flying space ninjas? Probably not. But as many speakers like to say: the world is changing fast. And
it is. But what's more fascinating is how new and emerging technology and insight is being applied to enhance the way we work.
This keynote previews and unpacks emerging innovations, cutting-edge practices and simple, low-tech cultural 'hacks' that are reshaping the way we work. Learn what leading organisations are doing, what's on the horizon, and how you can work together to build a more nimble and progressive cultures fit for the future of work.
Learn how to find gold in a world of hype — and why you should view every new technology through the lens of motivation design; learn how to rethink meetings, emails and all the other work culture relics that get in the way of truly progressive work; learn why we need to be more like ninjas — and how you can protect your work from disruption (because the robots are coming).
This keynote can occur at any point in the program, but it's best placed early on into the event to stimulate great thinking and discussion. Elements can be tailored to your specific industry
Lift Your Game
This pragmatic self-leadership keynote will get your people addicted to progress. Unlock new motivation by thinking like a game designer. Whether it's a board game, a sports game or a video game, we play games not to avoid work — but to engage in well-designed, challenging work.
But what is it about games that inspires such sustained motivation and engagement? And how can we use this to enhance our own motivation and performance in the things that matter most?
In this insightful keynote, Dr Jason Fox unpacks the best principles of game design through the lens of motivation science. The result? Your people will be savvied up in motivation design, and equipped with the tools to elevate
their own productivity, performance and growth.
Learn why we thrive in challenge and how everyone can design work challenges that inspire great performance; discover why we are profoundly adept at getting in our own way and what you can do to undo and reverse self-sabotage; learn about fancy new trends, like 'the quantified self', and how you can game it to get ahead.
This keynote is ideal for sales teams looking for new ways to elevate performance, or general audiences
wanting to learn how they can leverage technology and motivation design to lift their game.
How To Lead a Quest
This insightful keynote will get your people pioneering through doubt and uncertainty. This one's for the game changers and intrapreneurs. Every organisation has them. The people who have a hunch — an intuitive
notion that things could be done differently, or that new markets are ripe for disruption. Conferences fan the flames of these hunches — exposing people to new ideas and new connections.
But then we get back to our overflowing inboxes and business as usual. Progressing these ideas is an uphill battle through doubt and uncertainty. But in this keynote, Dr Fox shows organisations and leadership teams how they can proactively dial up curiosity and experimentation, to harness good hunches and lead pioneering work through unchartered territory.
Learn when questions are more important than answers and how you can resist the urge to default to quick fixes; learn why we need to keep our goals fuzzy and our progress clear; discover how to craft new rituals for better thinking, individually and collectively (even if everyone is busy).
This keynote is an ideal precursor to strategic development, and is an ideal fit for any organisation that wants to courageously face uncertainty and change head on.
The Science of Gamification
This keynote will equip your organisation with new ways to create meaningful engagement. Venture beyond hype and build. 'Gamification' is a horrendous buzzword that just won't go away. It irks Jason. There are so many examples of horrendous gamification design. It's mostly hype and nonsense but, ah! If we venture beyond the hype that surrounds it, and approach gamification through the lens of motivation strategy and design, you'll discover a whole world of possibilities.
And so in this deeply insightful keynote, Dr Jason Fox will unpack how gamification works and how you can use it. You'll learn how to approach customer or employee engagement in a deep, fun and meaningful new way.
Identify the main pitfalls of gamification and learn how you can avoid them; understand why gamification isn’t a fix and why we need to work on 'functional' before we can tackle 'fun'; learn how to think beyond shallow game mechanics, and design structures that support truly sustainable, meaningful engagement.
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