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speaker

Kate
Raynes-Goldie

Human-focused technologist, multi-award winning game designer and explainer of the future.

Games matter! It’s an industry worth USD140 billion, bigger than film and music combined.
Profile

Kate is a human-focused technologist, game designer and explainer of the future. Kate decodes technology, culture and the future in a way that challenges common perceptions and provides key yet unexpected insights.

Clients describe her as a leader to new ideas, a connector of dots and a rewirer of brains. Her talks are described as as enthralling, inspiring and thought provoking.

Current Work

Since 2007, Kate’s been making award-winning mixed reality games which bring the real and the virtual together. Designed with a focus on people rather than screens, these games have been played all over the world, including at the National Theatre (London), Toronto International Film Festival and IndieCade (San Francisco). She also advises companies on how to effectively used gamification and the power of play to be more innovative and better understand and engage with their customers and stakeholders

She is also the Founder of Playup Perth, a social night hosted by Spacecubed (Perth’s largest coworking hub) which brings people together through games and playfulness. Since 2013, the event has been instrumental in building and activating Western Australia’s games industry.

Kate has written for a variety of publications in Canada and Australia, including The Globe and Mail (Canada), Kotaku (Australia) as well as book chapters with Routledge (UK), Stanford (US) and the MIT Press (US) based on research funded by the MacArthur Foundation (US). Kate also has a technology and innovation column for the WA Business News and is a regular contributor to Scitech’s Particle, where she covers everything from the future of work and education to the latest video game console. Her ability to identify and explain key trends in an accessible way are rewarded by her articles being among some of those most read and shared. Her PhD on Facebook has also been in Curtin Library’s top 10 most downloaded (of all time!) list since it was published in 2012.

Kate has spoken at top academic and industry conferences, including SXSW (Austin), NXNE (Toronto) and TEDxPerth where has also worked a speaker coach, and has been featured on MTV, NPR and in the pages of ELLE and the Australian Financial Review. She recently completed an Australia-wide speaking tour, hosted by the Australian Computer Society, where she spoke about the importance of playfulness, compassion and diversity in preparing for the future.

Previous experience

Clients: Kate has worked with a wide variety of clients from different industries, including the Office of the Privacy Commissioner of Canada, Deakin University, Bankwest, RAC WA, Knowledge Week and Health Canada. She also recently advised the Western Australian government on their new STEM strategy and games industry funding pilot.

Awards: Kate has won multiple international awards for her work, including WAITTA Incite’s Achiever of the Year (2015/2016); the Australian Computer Society’s Digital Disruptor Professional Achiever of the Year (2016); and one of MCV Pacific’s 30 most influential women in games for three years running. Most recently, was named one of the 40 under 40 in Western Australia for 2018.

Education: She holds a PhD from Curtin University’s Department of Internet Studies, where she is also an Adjunct Senior Research Fellow, and a graduate of the Canadian Film Centre’s New Media Lab, where she previously taught. Kate is a Member of Professional Speakers Australia and the Australian Institute of Company Directors as well as an Honorary Member of the Australian Computer Society.

Media
Expertise
Talking Points

The future will be playful: why you need to pay attention to games

Games and playful are kind of a big deal. This year it is estimated that the games industry will be worth $140 billion USD, which is bigger than both the film and music industry combined. And this is just games for entertainment, and does not include gamification, serious games or other adjacent industries or technologies, such as virtual and augmented reality (now being called XR).

At the same time, schools are finding that children no longer know how to play. All the while organisations are struggling to innovate and foster creativity to keep up with the massive changes happening in all aspects of society and business thanks to disruptive technologies.

In this talk, I will show how understanding and leveraging games as a culture, a mindset and as a process are critical to preparing for the future. Overall, we’ll uncover why we need playfulness now more than ever

The future of education (or, disrupting the disruption of education)

Often, disrupting educating means reducing student to teacher ratios, or replacing teachers entirely. But the most transformative and powerful experiences for students often come from mentoring and working in small groups. Based on nearly 10 years teaching adults and young adults at the graduate and undergraduate level in Canada and Australia combined with a deep understanding of new and emerging technologies, Dr. Kate will provide an overview of how technologies can best assist teachers in supporting students and enhancing educational outcomes. Overall, she will show how the future will indeed be human.

How to make the future not scary

In the 2000s, the internet and social media changed the way we work and live. Now multiple disruptive and transformative technologies are on the horizon. From virtual, augmented and mixed reality (XR) to blockchain to automation, we are in a time of accelerated change, and accelerated anxiety. Yet with change also comes the potential for a bright future. But how do we get there ensuring a positive future for all?

Kate will draw on exciting real world case studies from Australia and beyond to provide a glimpse into what the future might hold for how we live, work, learn and play. And using these case studies, Kate will show why and how diversity, playfulness and compassion are keys to a bright future.

You will learn how the aerospace industry is using mixed reality to train astronauts and how the resource sector is using virtual reality to improve safety on worksites. You'll discover how blockchain (the asset platform behind bitcoin) is being used for clean energy distribution and how citizen science, big data and algorithms are being used for drug-free, effective contraception.
Overall, Kate reminds us that we are the ones deciding our future. And we can choose to make it a good one.

Diversity as a competitive advantage

Numerous studies have shown that diverse teams are not only more effective, but also more innovative. So, improving organisational diversity is not just about doing the right thing - it can have a clear return on investment. Women are now key consumers in areas seen as male only - for example 50% of gamers are now women yet only 10% of those creating those games are actually women - diverse companies will have a huge advantage in creating products that have appeal beyond the traditional demographic. Kate will outline the why and how of supporting diversity, including a number of actionable steps you can use right away.

Think you know reality? Think again! VR/AR/MR (XR?) Explained

Pokemon Go took augmented reality (AR) into the mainstream. PlayStation launched its very own virtual reality (VR) platform
in late 2016, making VR accessible to the masses. Microsoft’s Hololens mixes the two, creating mixed reality (MR) experiences which overlay virtual holograms into the real world. The next big wave of technology will see the virtual and the real, the physical and the digital merging together. These changes will have tremendous implications for the way we work, live, play and learn. This presentation is designed to provide you with the fundamentals of VR/AR/MR.
• The state of play with current VR/AR/MR technologies and what’s on the horizon
• How the technology is already being used by major companies for training and marketing
• How VR/AR is changing how we work with tools like augmented reality Skype
• Where these technologies are headed and what is driving adoption.
• What VR/AR might mean for privacy and health.
Topics

Business

  • Disruption
  • Future of Work

Innovation

  • Creativity
  • Futurists
  • Science & Technology
  • Data Science
  • Artificial Intelligence
Feedback
Kate is a remarkably capable, inspiring and thoughtful person. Her influence on the WA game developer community speaks for itself, but I was particularly impressed with her abilities as a coach. I was presumably not the easiest speaker to work with, carrying a mixture of nervousness and fixed ideas to the event, and can attest to Kate’s patience and consideration. There is no question that she is one of our best and brightest. Scott Ludlam, Former Senator for Western Australia
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